To make things even more challenging, players are not allowed to fight back and defend themselves. The livelier the songs, the more erratic and unpredictable these projectile objects will be and of course, the harder they are to evade. The movements of these obstacles are based on the music that is playing so if you are listening to an upbeat tune, expect everything to be fast-paced. There are levels where you will be facing incoming bullet projectiles, while in others you will be going against a serpent-like object that you have to avoid at all costs. The attacking elements can take in varying forms. The game has different creative levels and while the objective remains to be the same, which is to keep your shape intact at all costs, the obstacles you will face vary greatly from each other. If you get hit enough times, your shape will completely break and you lose the round. Instead of waiting for an onslaught of disks, you will be avoiding them lest your shape cracks and loses some of its parts. While most rhythm games will require you to hit incoming disks or notes in time with the music’s beat, here in Just Shapes & Beats, you will be doing the opposite. In fact, Just Shapes & Beats is a thrilling survival game where you have to stay intact by avoiding the obstacles and projectiles that will come your way. It is a musical game that is unlike any other because it is not just about hitting the right notes or keys in time with the music. Just Shapes & Beats is a challenging rhythm game where players are thrown in a chaotic world of thumping beats and flying shapes. There is a bug in online challenge runs in which the game will choose the song that only one person voted for instead of the song the other 2-4 voted for.Jeremy Milliner Updated 3 months ago A rhythm like no other.The fanfare of a successful challenge run is composed by Danimal Cannon.The music that plays during challenge level selection and during Beatpoint tally is Sugar Rush by PIXL.It is not possible to earn Story Achievements ( It's Over, Flower Power, etc.) when beating their respective Boss Levels in Challenge Mode.The cycle repeats to the Selection phase until all of the players or the host decide to leave the game.If the Challenge run is completed in Hardcore Mode, the amount of Beatpoints will be doubled.If the Boss Level is successfully completed, the Challenge run is completed and any bonus Beatpoints will be awarded for its completion.This also happens when this level is played in Playlist Mode. The Boss during New Game will simply sink out at the middle of the screen instead of shooting all of the players out.Boss Phase: After the second level, the game will randomly choose any of the nine (excluding Till It's Over) Boss Levels for the player(s) to challenge.The players will then choose the next level. The process repeats to the Selection Phase, where three levels, excluding the levels that were already given in the first Selection Phase, will be chosen. This will also award extra beatpoints by doing certain feats (such as not dashing throughout the level). Once the level is completed successfully, they will go back to the Selection Phase.Should the player play online, the players do not need to collect the triangle to end it, it will transition to the tally screen.Should they retry (either by quitting or failing the run), they will need to retry the entire Challenge run. Should the player(s) lose all three lives, they will receive a game over as usual.Play Phase: The level plays as normal.If there are multiple players in a Challenge run, the level that most players voted for a level will be the chosen level that will play.Once it runs out, the player will start that chosen level.
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